![]() I found it pretty odd how all the scientists were locked in trains, and also how they seem to have half a conversation with you – particularly Dr Rosenberg. The combat is pretty intense, and I found the area in the warehouse quite difficult.Īll of the environments were pretty convincing and I think this was my favourite chapter so far. This was a very cool chapter, I liked these surface areas more than most. ![]() To be honest, I don’t like it very much.Overall, another fun chapter that ends with the obligatory visit to Xen. They seem to have a conversation with themselves, as if they can hear you or something. The train areas were nicely done and there seems so cool script ideas – like Rosenberg helping you out of the container etc.The most interesting aspect is the complete shift in interaction between you and characters. You spend a lot of the time underground and fianlly get to the surface, but it doesn’t ahve the same impace as it did with Half-Life. SummarySo, this is a pretty varied chapter. Rosenberg (who is also a character in Decay), advises Calhoun that the entire facility is surrounded by Hazardous Environment Combat Unit Marines intent upon killing all base personnel to cover-up Black Mesa’s research into extradimensional exploration.The only way to escape, Rosenberg explains, is to use an old prototype of the Lambda Complex teleporter if it works, they can reach an obscure entrance to Black Mesa which (hopefully) has been overlooked by the Marines. He and a team of fellow scientists were trying to escape until the marines caught them.Calhoun rescues some scientists who have been locked in railway cars in Black Mesa’s classification yards. He manages to fight through them and reach Dr. The penultimate level 'Power Struggle' is particularly good and recalls Half Life level design at it's best.A short but sweet way to end the first Half Life chapter so to speak.īarney Calhoun reaches the surface and encounters the HECU. It has a gorgeous entry on a rail train and generally develops the story well. NPCs do participate and talk to you on occasions. But then part of the appeal is the ability to pick it up and feel as though you are simply continuing the story and it does make you feel like that.It has everything that made the original so loveable. In this respect it's a little dissappointing and makes it perhaps too simple. There aren't really any new weapons available and most old tactics still work on the same enemies. The difficulty level isn't too hard though and you are amply provided for in terms of weapons and ammunition. Marine, a security guard and two scientists (since Decay is a cooperative multiplayer game. ![]() The must-play Half-Life games are Half-Life 1, then Half-Life 2.The expansions and spin-offs for Half-Life 1 which were not developed by Valve are quite skippable Opposing Force, Blue Shift and Decay return to the setting and events of Half-Life 1, but portray the story through the eyes of a U.S. Half-Life: Blue Shift is an expansion pack for Valve Software's science fiction first-person shooter video game Half-Life.The game was developed by Gearbox Software with Valve Corporation and published by Sierra On-Line on June 12, 2001. On the left is a complete text walkthrough for Half-Life: Blue Shift. Some of the early levels are a bit too puzzle orientated but it picks up later on. Whilst shorter than the other expansion pack of 'Opposing Force', it is a better game. An excellent addition to the Half Life series. ![]()
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